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Comments (3)

fmod-cameron avatar fmod-cameron commented on August 24, 2024

I'm not sure what you mean sorry, can you elaborate on what it is that you require?

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RPG3D avatar RPG3D commented on August 24, 2024

I'm not sure what you mean sorry, can you elaborate on what it is that you require?

I want to use a custom file package format, WOW's MPQ file for example, the FMOD assets will be packaged into the package file.

from fmod-for-unreal.

fmod-derek avatar fmod-derek commented on August 24, 2024

There are already hooks in the FMOD Core API for using a custom file system - see the documentation for FMOD::System::setFileSystem. The UE4 integration uses this API to have FMOD use the Unreal file system.

We don't think it makes sense to add another layer of hooks in the UE4 integration to support custom file systems from the integration, if you'd like to keep your data files in a custom file system please fork and modify the integration source code.

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