Comments (1)
Thanks for reporting @elliette!
This is a pretty strange one. It seems to be affecting every text input on the devtools app, despite the textfields not having a password type
on them (or any type really). Maybe Chrome automatically tries to suggest passwords for empty typed inputs that are wrapped in form
tags? Although I can't seem to reproduce this either in a normal flutter app or in jsfiddle. The only other attribute that's unique to these inputs compared to a sample flutter app with a textfield is aria-autocomplete="list"
. I'll need to investigate this further to see if I can reproduce this outside of the context of the devtools app.
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Related Issues (20)
- Refactor args parsing of `run_android_tests.dart` HOT 1
- Cleanup individual steps of `run_android_tests.dart`
- Add a `--repeat` flag to `run_android_tests.dart` for flake checks HOT 4
- Show diagnostics around what test is running in `run_android_tests.dart` HOT 2
- `dir_contents_diff` has a local/CI reproducibility flaw
- mac-30 phone device is dead. HOT 3
- Pull swarming data from build proto instead of build.infra.swarming HOT 8
- Create a discord bot to post flutter tree state changes to appropriate channel
- Bringup builds that use Skia gold are now failing HOT 4
- Scenario app external textures test is confusing, add labeling HOT 2
- GN rules can become out of date with virtually no notice HOT 13
- DisplayList unit tests should avoid using the private DlOpReceiver interface
- mac-10 lost external connection phone device. HOT 2
- Predictive back handling of multiple `PopScope` in the same `ModalRoute` HOT 9
- flutter run -d macos error: Oops; flutter has exited unexpectedly: "Null check operator used on a null value". HOT 8
- Scenario app tests should terminate on crash HOT 2
- Package not available (authorization failed) HOT 3
- LINK : fatal error LNK1104: cannot open file 'atls.lib' HOT 2
- [tool_crash] ProcessException: %1 is not a valid Win32 application. Command: C:\Users\USER\Desktop\Flutter\play\android\gradlew.bat, OS error code: 193
- _handleChange in _AnimationState crashes my app (setState() called after dispose(): _AnimatedState#e2d24(lifecycle state: defunct, not mounted)) HOT 1
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