Comments (1)
Indeed! I wonder why that slipped through the CI test in sokol-samples.
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Related Issues (20)
- GL Shader compilation error not shown if OpenGL doesn't provide an error log
- sokol_app.h: fix scroll event values (WHEEL_DELTA vs 30.0f) HOT 1
- Remove SG_FILTER_NONE
- D3D11 backend: allow injected textures to not have a shader-resource-view.
- Add backend-specific resource info functions.
- What is the recommended version that still supports GLES2? HOT 1
- stale default framebuffer bound at end of offscreen pass HOT 5
- sokol_gfx: Issue creating render target HOT 16
- GL_VERTEX_ATTRIBUTE_NOT_FOUND_IN_SHADER: vertex attribute not found in shader (gl) HOT 3
- sokol_gfx_imgui.h depends on sokol_app.h ? HOT 4
- Compiling into a DLL with cimgui/sokol_imgui included HOT 12
- Crash in multithreaded code HOT 1
- Expose _sg_pixelformat_bytesize to users? HOT 4
- sokol_gfx: Validation error when creating offscreen pass. HOT 2
- Suggestion: Show labels in validation errors HOT 2
- Android builds without fips? HOT 4
- Help: Sampler type on per-texture basis HOT 2
- sokol-samples : `fips build` error HOT 4
- sokol_nuklear.h: how to know if nuklear handled an event HOT 3
- const void *sapp_metal_get_device(void): Assertion `_sapp.valid' failed.
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