Comments (1)
closing this, bundled now in #24
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Related Issues (20)
- Fix cases where failing to create a backend resource doesn't result in SG_RESOURCESTATE_FAILED. HOT 3
- Using Sokol_gfx with multiple CAMetalLayers HOT 5
- sokol_app.h: support sapp_toggle_fullscreen with HTML5 HOT 2
- Triple buffering for metal - sokol_gfx.h HOT 1
- set metal resource labels - sokol_gfx.h HOT 5
- What is the best way to add tessellation shader support for OpenGL backend? HOT 2
- Rendering to different default gl framebuffers - sokol_gfx.h
- Compressed data & chunk size fails fetch HOT 7
- Some way to sponsor the project in the readme HOT 1
- Question: Where are mipmaps generated? HOT 2
- The allocator callbacks should not be called alloc/free. HOT 1
- Towards a unified sg_begin_pass() HOT 3
- sg_make_image crash when Xcode Metal API Validation enabled HOT 7
- sg_begin_default_pass on metal sometimes costs 10+ms HOT 7
- Unify the various _cb, _func, _fn suffixes
- sokol_gfx.h: cubemap filtering is not seamless on GLCORE33 backend HOT 6
- Mipmap sampling of non-square image results in black texture on GL/GLES HOT 4
- Reminder: investigate live object report on D3D11
- sokol_gfx failing to compile on macOS 12.4 with `use of undeclared identifier 'MTLGPUFamilyApple8'` HOT 10
- How to sync graphics with audio? HOT 2
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