Comments (1)
fixed
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Related Issues (20)
- sokol_gfx.h: cubemap filtering is not seamless on GLCORE33 backend HOT 6
- Mipmap sampling of non-square image results in black texture on GL/GLES HOT 4
- Reminder: investigate live object report on D3D11
- sokol_gfx failing to compile on macOS 12.4 with `use of undeclared identifier 'MTLGPUFamilyApple8'` HOT 10
- How to sync graphics with audio? HOT 2
- Misleading error message VALIDATE_ABND_FS_EXPECTED_IMAGE_BINDING HOT 3
- Something wrong with WebGPU HOT 5
- it is crash with imgui-SDL renderer HOT 3
- Enable vertex pulling (storage buffers + vertex id)
- GL Backend: trying to render into mipmap level other than 0 results in incomplete framebuffer.
- [question] sokol-gfx: Advice on how to implement a simple 2D renderer in sokol. HOT 2
- Fullscreen FPS on MacMook Pro M1 (Metal backend) is unstable and much lower than a large window HOT 3
- GL Shader compilation error not shown if OpenGL doesn't provide an error log
- sokol_app.h: fix scroll event values (WHEEL_DELTA vs 30.0f) HOT 1
- Remove SG_FILTER_NONE
- D3D11 backend: allow injected textures to not have a shader-resource-view.
- Add backend-specific resource info functions.
- What is the recommended version that still supports GLES2? HOT 1
- stale default framebuffer bound at end of offscreen pass HOT 5
- sokol_gfx: Issue creating render target HOT 16
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