Comments (12)
flibitEDIT: Taking Storage/ folder.
flibitEDIT 2: Storage/ completed.
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That was pretty painless (thanks for the assist). I'll take Graphics/Vertices next.
It might be tomorrow before I get to it though - gonna eat and work on one of my own projects for a couple of hours.
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Taking main Graphics folder.
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Graphics done. Saw some interesting stuff in there that I want to go read now. :) Will grab more later.
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Taking Content/*
.
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I'll take Graphics/PackedVector to finish off that area.
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I'll take Input to start with. I'll grab Input/Touch afterward if I have time.
EDIT: I'll grab Input/Touch too.
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I'll take Media.
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I see some of the files in ./
have only the MIT license. Should this license be kept and new license header be added to the license region?
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Yeah, go ahead and add that license underneath the FNA license, within the License region. The MonoGame team is still figuring this out, but I suspect we'll be carrying license files for Mono.Xna, SilverSprite and Luigi's unxwb permission in addition to the LzxDecoder license.
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ok. I'll work on ./
then.
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We got all the files I wanted to modify!
There are some license concerns regarding Mono.Xna and SilverSprite, only in that we may need to add license files for those two projects. We will absolutely be adding one for the unxwb work as well as the LzxDecoder, but here's hoping we can get the above two things under MSPL.
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Related Issues (20)
- shader normalmap not work HOT 3
- Can't run on machine without audio device HOT 9
- [OpenGL] VMware/VBox Support? HOT 7
- [MojoShader] MOJOSHADER_glSetVertexAttribDivisor causes 'System.AccessViolationException' on some computers HOT 3
- [Keyboard] Proposal for Keyboard.GetLayoutEXT() HOT 1
- Microsoft.Xna.Framework.Input.GamePad.INTERNAL_AddInstance throws "An element with the same key already exists in the dictionary" HOT 2
- Triangle color is wrong with fairly simple shader + access violation exception HOT 7
- Unable to load a texture (.PNG) from stream HOT 9
- Initialization order mishap HOT 3
- GraphicsDeviceManager never set in Game HOT 1
- GL Object Disposal Wrappers are not thread-safe HOT 3
- DynamicSoundEffectInstance behavior incompatible with XNA4 HOT 8
- OpenGL 3.2+ Core Profile support HOT 4
- Starting game in full screen bug HOT 8
- Null reference when disposing sound effect after checking sound device exists HOT 5
- [QUESTIONS] learning, using FNA HOT 3
- More spec-compliant Touch Support HOT 34
- FNA Binary Release HOT 1
- RasterizerState.MultiSampleAntiAlias not implemented HOT 8
- Set Render Target to Another Window HOT 2
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