Comments (4)
It looks like the editor is opening where the mouse is.
from flaxengine.
It looks like the editor is opening where the mouse is.
Not in my case. It always opens on the same display regardless of where the mouse is.
from flaxengine.
It should be solved by #109 !
from flaxengine.
Fixed by #109, in case of a new occurrence reopen this issue.
from flaxengine.
Related Issues (20)
- [Inputs Request] Add Gamepad buttons to Input AxisMapping HOT 1
- Input Settings editor don't save the editor state
- [Bug] Code isn't recompiled if is on Prefab Window on Linux
- Prefab Window not save/load editor state for actor fields HOT 2
- [ Usability Request ] Save the layout state properties
- [Bug] It's not possible select context menu item if is on over of task bar on Linux Mint Cinnamon
- [QOL] Remove the last empty space when rename a item
- Copy actors from other scene not work
- CustomEditor structs returned as a coppy from Values[0]
- Multiple controls selection error HOT 2
- Debug draw flickers in Game Panel when Editor is selected
- Scene outliner (ListView of scene objects) is not working correctly, showing nothing in certain situations. HOT 1
- New drag and drop UI Controls doesn't show Vertical Panel UI when the window is small enough to hide it
- Consecutive `LocalizedString` fields breaking the editor
- Mouse cursor does not hide and change cursor shapen when focussing flax editor with right click in viewport HOT 3
- Add operation to mass-revert actors to their prefabs. HOT 1
- [Suggestion] Be able to add meshes/models as properties in the particle emitter
- [Suggestion] JSON asset order HOT 1
- [Proposal] Warn when String provided in any function of Input that needs a String does not exist in the Input Settings HOT 4
- [Suggestion] Nested Category for Scripts in editor HOT 2
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