Comments (1)
This issue may or may not extend to all serialized asset reference types (AssetReference, WeakAssetReference, ScriptingObjectReference, SoftObjectReference, SoftAssetReference...)
However JsonAssetReference is the only reference type that is defined both in C++ and in C# code so it probably is the only one having this issue
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Related Issues (20)
- [CRASH][SCRIPT] Crash when writing serializers for nested structures HOT 1
- Infinity grid does not works with Large Worlds enabled HOT 1
- [ BUG ] Low precision with infinity grid at far distances if largeWorlds is enabled HOT 1
- [Suggestion] Make inter-scene references more explicit HOT 1
- Assertion error on startup HOT 2
- Transparent, Additive and Multiply materials is not reflecting the SDF world. HOT 9
- Ui elements taborder
- Spline options error if Large Worlds is enabled
- Scene Animation Rendering Utility - Play VS Edit Mode HOT 2
- Animate material parameter with scene animation HOT 1
- Cannot animate spline actor with scene animation
- [Feature Request] Custom depth stencil operations for materials
- CharacterController.SimpleMove is not usable in its current state
- Scripting references are lost on save after changing script HOT 1
- Improve `Nullable<T>`
- Add option to sync network variables only when they change HOT 2
- [Feature Request] Compute shader skinning and morph target compution HOT 1
- There's no such thing as a Launcher HOT 4
- [Feature Request] Pressed, Pressing and Released - Like Events for Input Axis
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