Comments (1)
@RuanLucasGD configrmed that it's fixed in the upcoming Flax 1.6 (with PhysX 5)
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Related Issues (20)
- Improve const-correctness when creating geometry HOT 1
- [Suggestion] Create a "Create parent for selected actors" option in the Prefab editor for consistency
- Deleting animation event from animation timeline while holding selection breaks window HOT 1
- Nested animations broken. HOT 1
- Add new C++ API for attributes and bindings generations
- Spline doesn't work in prefabs HOT 2
- [Suggestion][Android] Change screen orientation values
- [Bug][Android] Make Android target/compile/min API levels available in settings
- [Bug][Android] Missing exported properties in activity element
- [Suggestion] Improve XML comments in the editor
- [Proposal] Make it possible to pan view in node editor when starting rightlick on node
- Implement occlusion culling
- [Bug] Actor Asset Property Fields get cleared on Script Compilation
- [Proposal] Add audio polyphony
- [Suggestion] Non-destructive reimport workflow in ModelPrefab
- [Suggestion] Record in game scene into a video? HOT 1
- Foliage Losing Shadows when reducing the Cull distance
- Animation engine shows wrong Animation clips
- [Suggestion] Make Gameplay global add the previous type
- [Suggestion] Getting a tag via Tags.Get("Any String") will result in having a temporary tag being created HOT 6
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