Comments (6)
Few points:
- Would you please provide the full version of Flameshot here (edit your post). In this current format this bug report is invalid
- how are you triggering Flameshot?
from flameshot.
Hey there! I've been wondering if you might be able to help me out with something. It's a bit strange, but I was wondering if you could try pressing the Ctrl + s
(save) key to see if Flameshot will save the selected area? That way, we can get a better idea of where the problem might be coming from. Is it something with the buttons, or could it be something internal? Thanks so much in advance!
It sounds like you want flameshot to run normally (press "save," do "save") and fast ("it takes a lot of time opening"). The first one is a functional problem that might be solved after some debugging time and validated immediately. However, the second one is less clear and targetable, depending on many factors from system, Wayland, software, etc.
from flameshot.
Sorry for the delay.
-
I edited the message and put the result of: "flameshot --version" command, this is correct?
-
I tried to trigger flameshot in many ways and the same thing happens in all of them:
- With i3 window manager command.
- Clicking the tray icon.
- Calling flameshot in a terminal (using: flameshot gui)
-
When I use
ctrl+s
the problem is the same. -
I noticed that while the save window is loading the processor is 100%, and it lasts until the window is closed:
from flameshot.
I edited the message and put the result of: "flameshot --version" command, this is correct?
If you install Flameshot through AUR, then the flameshot --version
should give you the commit hash in the parenthesis:
If you install from official Arch/Manjaro repository, then the parenthesis will be empty
Please update the original post accordingly
Calling flameshot in a terminal (using: flameshot gui)
The Gif you provided in the original post and the one in your last post does not fit flameshot gui
because you are activating pin as well. Would you please confirm that running only /usr/bin/flameshot gui
without any other argument would give you the same CPU usage, same freezing, and also same pinned screenshot.
from flameshot.
Hello, thanks for answering.
- I updated the original post with the flameshot version.
- Yes, running the command
/usr/bin/flameshot gui
gives me the same result. - Actually the pinned screenshot is the saving window, after a little more than 1 minute of loading the interface appears, but it's very slow.
- Here is other video with the previous command:
from flameshot.
hello,
I recently notice that other program that uses the same window in order to save a file gets the exact same problem,
I think the problem is the library that draws those windows, I don't know how to change it :(.
from flameshot.
Related Issues (20)
- Flameshot only partially copying image HOT 1
- Icons flicker when changing the size of the selection area
- Icon positions HOT 1
- Select current display (in addition to Select entire screen) HOT 4
- Make pins editable HOT 1
- On macOS capture window opening in a new space with fullscreen mode
- Does not open post upload dialog on macOS
- Double Entries in Open with-Dialog
- Getting Flameshot working in Sway
- Change default selected tool from "Move" to any other tool
- Windows 10, Use last region not working HOT 1
- flamshot 12.1.0 using wayland on fedora 40 randomly gives "flameshot: error: Unable to capture screen" HOT 3
- Flameshot gui command with 2m23s delay HOT 1
- Linestyle chooser
- Its not opening HOT 2
- Bug: Reverse slash in Path copied to clipboard after file save
- Color Picker after Flameshot capture opens
- Need Pixel Viewer window!!! HOT 1
- Flameshot Crashes on start in MacOS
- The focus disappears when changing the keyboard layout
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from flameshot.