Maiko Steeman's Projects
My entries for the advent of code 2020
My entries for adventofcode 2018
imgui integration for Amethyst
A showcase and integration example for physx-rs in the amethyst game engine
Independently maintained CMake build scripts for bgfx. Released under public domain.
A Mono/.NET, JAVA, Python and PHP chatter bot API that supports Cleverbot, JabberWacky and Pandorabots. Original repository: https://github.com/pierredavidbelanger/chatter-bot-api
A fast multi-threaded ECS library.
Game Engine made in C++, using SDL2
Exporters for Babylon.js and gltf file formats
A sparse map to dense vector container for C++
A 3d rendered rail shooter game for the game boy advance, inspired by Star Fox. This project combines C++ and ARM assembly. Very much W.I.P.
A C++ framework for OpenGL and my own Math library
A little game made for the Gameboy Advance using C++
A Event system which holds all the event handlers in one place.
Global Game Jam game made at Breda University of Applied Sciences
For my game submission
Unity Plugin for Mixer Interactivity
Pull straws and give everyone a random person to do something!
This repository is intended to be used as a code repository for learning DirectX 12.
Makes windows see through and click through so you can watch a program while working on something else in the background
An generic math library with matrices vectors, and some useful functions
A Starbound mod that helps players with large amount of storage space
A real life platformer made with MoCap and GearVR
A raytracer written in Microsoft Word
A GUI Designer built with and for the NanaPro gui library
KISS C++20 Type Reflection using IFC files