Comments (1)
Hey! Thanks for reaching out. The texture is applied as data value onto the entity.
I'm not quite familiar with the summon command and the use of NBT-data inside that command, but
"/data modify entity 003252ce-6c8c-4f18-b028-2d4ddef11ef8 ghoulVariant set value 2" for example works to set the value. Maybe something similar is achievable with the summon command?
Regarding the "frozen" animation: I'm afraid there is not much I can do. On spawn it plays the "spawn"-animation, and if killed while this animation is played, it happens that the "dead"-animation does not trigger as the previous is still running. But I'll try to maybe find a workaround!
from the-graveyard-forge.
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from the-graveyard-forge.