Comments (5)
Edit: seems like its not only solid colors but textures, and its only a bug on the bottom face
So the block below is not rendered
from noa.
Fixed(?) opacity is handled the other way around (non-transparent: opaque-true, transparent opaque-false)
from noa.
Hey, I'm just catching up with your comments. This is resolved, right? I think the engine is consistent in using opacity (true=solid) rather than transparency (true=see-through). The reason is that the opacity=false
case covers both transparent colors (where the mesh gets blended with what's behind it) and textures that are partially empty (like leaves in the demo content - no alpha blending, but some of the texture is transparent).
from noa.
Yes it is resolved, thanks :) I just got lost because of the variable name, but finally figured out
from noa.
Great. Remember you can close issues if they're resolved 😉
from noa.
Related Issues (20)
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