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wjaskowski avatar wjaskowski commented on May 26, 2024

For Windows we recommend the binary version. Anyway, could you show the
error log?

Wojciech Jaśkowski, Ph.D.
Laboratory of Intelligent Decision Support Systems
Institute of Computing Science
Poznan University of Technology, Poland
http://www.cs.put.poznan.pl/wjaskowski

On 29 April 2016 at 05:34, bho008 [email protected] wrote:

Hello, I'm trying to build VizDoom using Windows 10 x64 and I'm getting
tons of error of constant too big. I followed all the directions listed on
zdoom, which worked perfectly fine. After adding the boost libraries and
using the ViZDoom source, there's thousands of errors of constant too big.


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bho008 avatar bho008 commented on May 26, 2024

vizdoomErrorLog.txt

Here's an error log. I'm having trouble running the python scripts on the precompiled binaries using Windows x64 also, but I'm still investigating that.

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wjaskowski avatar wjaskowski commented on May 26, 2024

Not a solution but two relevant stories:

  1. https://community.trinitycore.org/topic/12039-i-have-this-problem

http://quabr.com/34597039/compiling-with-boost-in-windows-10-results-in-errors-asio

On 29 April 2016 at 06:51, bho008 [email protected] wrote:

vizdoomErrorLog.txt
https://github.com/Marqt/ViZDoom/files/241786/vizdoomErrorLog.txt

Here's an error log. I'm having trouble running the python scripts on the
precompiled binaries using Windows x64 also, but I'm still investigating
that.


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VSZM avatar VSZM commented on May 26, 2024

Is there any workaround for this one? I started out my project on ubuntu, but I couldn't find a working .wad editor.. Slade couldn't compile the scripts due to the lack of ACC.

I figured I try it on windows, and there I could edit the maps to my liking. This I did in windows fine, but building VizDOOM has been a half a day nighmare and I'm stuck at this issue now..

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mwydmuch avatar mwydmuch commented on May 26, 2024

Yeah, building Windows version is a little pain due to all these paths. That's why we are providing compiled version. Why do you want to do it by yourself?

I'm using Win7, VS2013, CMake 2.8, Boost 1.59 to build ViZDoom for Windows and I haven't encountered any problem when compiling.

I found the information that downgrading CMake may help.
I would try also to select older Platform Toolset.
Also, ViZDoom's CMake generates only x64 targets so maybe some 32/64bit version conflict?

Sorry if that wasn't much help, I don't have knowledge about all that Win/VS stuff.

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VSZM avatar VSZM commented on May 26, 2024

Compiled version? Ohh crap, I kind of missed the line in the Readme.md.. thanks!

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mwydmuch avatar mwydmuch commented on May 26, 2024

There is information in README.md under Building -> Windows.

Link to 1.1.0pre version:
https://github.com/Marqt/ViZDoom/releases/download/1.1.0pre-CIG2016-warm-up-fixed/ViZDoom-1.1.0pre-CIG2016-warm-up-Win-x86_64.zip

For other versions see "releases" tab.

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neroes avatar neroes commented on May 26, 2024

seems to be a incompatibility issue with windows 10 and the windows 8.1 sdk which is used in zdoom

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neroes avatar neroes commented on May 26, 2024

essentially it uses a variable to know what to do depending on os, no such value exist for windows 10 and it causes it to just read from memmory

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mwydmuch avatar mwydmuch commented on May 26, 2024

Good to know, thank you @neroes. Probably it will be fixed in next ZDoom released, then we will update engine version.

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