Comments (8)
How about a button to forgo your share?
from foundryvtt-itempiles.
Additionally, yes, sounds good.
But not as a solution to my problem as it requires everyone to reach the pile.
from foundryvtt-itempiles.
Really cool module! But, my players and I were confused. I dropped 50 gold into a loot drop, but it showed only 8 gold for the player to take. I believe what was happening is it was only displaying an auto divided amount. But, the divided amount was wrong. Also, the loot drop should really at least display in parenthesis the full amount in the loot, for reference.
So, a couple of issues:
Issue 1) Why is it only showing 8, not 50? Theory is auto dividing. Can this be disabled? Issue #50 would imply no?
Issue 2) The split amount is wrong anyway. I have 4 players, so the split amount should be 12gp and change, so why is it showing 8? Theory is it is incorretly assuming wrong player count. The button "Split currency 7 ways" would agree. I have a "test" player, and an "observer" player and the players have some summon pets. How exactly is it calculating 7 players, and can I override which players it selects?
Issue 3) Even if it assumes 7 players, and is forcefully pre-dividing the money (theory based on this issue #50), then why isn't it showing 7 gold available? 50 / 7 would be 7 and change,
The easiest solution for all 3 would be an option for the DM to disable this forced auto division. Should still leave the "split currency X ways" button for those that want to auto split. For auto division the module really needs option to override the players. Thanks
from foundryvtt-itempiles.
@kiloforce I would recommend keeping issues in a new ticket so that a request does not become both a bug report and a request ticket.
from foundryvtt-itempiles.
I assume you have not taken a look inside the item piles' setting, because turning off forced splitting can be done here:
from foundryvtt-itempiles.
@Haxxer that's exactly what I am looking for! I looked through all of the module settings, and couldn't find that. Where do I find that setting at?
from foundryvtt-itempiles.
@kiloforce That is in the item piles' settings. You open the item piles UI, then click the box in the header, go into other settings, and it is there. If you set your default item pile to have this disabled, every item pile created from then on will have those settings as well.
The wiki can be found here, as shown on the description on the foundry website, and on this github page:
https://fantasycomputer.works/FoundryVTT-ItemPiles/#/api
from foundryvtt-itempiles.
@kiloforce That is in the item piles' settings. You open the item piles UI, then click the box in the header, go into other settings, and it is there. If you set your default item pile to have this disabled, every item pile created from then on will have those settings as well.
The wiki can be found here, as shown on the description on the foundry website, and on this github page: https://fantasycomputer.works/FoundryVTT-ItemPiles/#/api
Thanks! I didn't realize it was configurable per pile. That's actually pretty slick. The setting is pretty buried, even knowing what to look for.
Also, found the option for "Split only with 'Active' Players" also helped focus on the auto division, although I do have a "observer" player that I wish I could have it exclude.
from foundryvtt-itempiles.
Related Issues (20)
- [REQUEST] - OpenD6 Space
- [BUG] - [Cyberpunk Red Core] - Cannot drag item onto scene HOT 1
- [BUG] - [Dnd 5e] - Unable to Summon Default item Pile - Drag and Drop Works HOT 4
- Bug: Merchant Description Locked HOT 2
- [BUG] - [D&D5] - Changing token settings resets pile settings HOT 1
- [BUG] - sfrpg - highlighting even/odd rows HOT 2
- [BUG] - [WWN/D&D 5e/Any?]- Delete when empty setting not respected HOT 2
- Currencey logg issue [5e DND]
- [BUG] - [SWADE] - `On Interact Macro` field doesn't support UUIDs HOT 1
- [BUG] - [PF2E] - Item inspect in merchant window does not show item details HOT 2
- [REQUEST] - Macro to change token(s) to Item Pile HOT 2
- [BUG] - [D&D 5e] - Can't inspect ItemPile as a different actor HOT 1
- [REQUEST] - Add ability to for "Give to character" to send items to different players and not only to your owned tokens HOT 7
- [BUG] - [5e] - "Private - only GMs and user can see messages" does not display the message HOT 7
- [BUG] - [Item Piles] - itemPileFlags not setting flag HOT 1
- [BUG] - [Fallout] - Item settings window to small to see options HOT 1
- [BUG] - [Item Piles] - MIssing Localizations HOT 3
- [BUG] - [5e] - Merchant's rolled items not assigned to custom categories HOT 1
- [BUG] - [D&D5e] - Item not found.... HOT 1
- Trader tokens. A cart mechanic and a bargain mechanic
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from foundryvtt-itempiles.