Comments (12)
Any errors in the console?
from foundryvtt-itempiles.
Nothing I can see.
The only solution I just found, was to place the pile onto the map, set up the settings for it, and then ctrl-C / ctrl-v to copy it. This gives me multiple chests which all have the proper image setups.
I haven't experimented with changing the 'default item pile' settings, cos the wiki specifically says not to change those, and to instead create duplicates. So I wonder if the issue is something to do with me making and renaming a duplicate? The duplicate pile drops as an item pile, but uses the default settings instead of the settings on the duplicate.
from foundryvtt-itempiles.
It should work, I'll attempt on my end and get back to you
from foundryvtt-itempiles.
As another thing (which again, not sure if it's a bug or just me), but the chest icons are a bit small at 0.8 scale (which seems to be the default for a container, even though its only a setting in the 'single item' menu), so I manually change them to 1.2 scale... except that every time I edit the contents (eg. add another item) the chest reverts back to 0.8 scale (this is in the 'token' settings, not in the item pile settings).
Hate to sound like I'm complaining, cos I love this module already, just a couple of niggles. Still planning to use it!
Edit: If I untick the 'scale' option under the single item menu, it stops rescaling, so it seems to be looking at that scale option even when the pile is a container?
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Have you turned off "display one"? It forces a scale when the pile only has one item.
from foundryvtt-itempiles.
A pile may still be a container (locked, opened), if it chooses to display one image and a scale
from foundryvtt-itempiles.
If you have any queries about the usage of the module, please write on the foundry discord server, rather than in a bug ticket
from foundryvtt-itempiles.
Haha just edited to say that the scale in 'single item' seemed to be the problem (disabling it stops the rescaling), though the item pile is set to be a container and isn't showing a single item image, so it still seems a little off. The image being displayed is the chest icons, but yeh its scaling the chest using the single-item rules.
Though actually it did have 'two items' , in that there were caltrops and some gold. So I guess Gold doesn't count as an item.
At the time it seemed like a bug, but as Gold isn't being treated as an 'item' I guess it makes sense. Easy enough to work around.
from foundryvtt-itempiles.
Okay, initial investigations:
- You are correct, the prototype token is never updated, which means that dragging out new tokens will behave as fresh ones
- I can see where the logic breaks down where having it as a container always overwrites the image but only sometimes the scale. I will make it so that
Is Container
always wins out in these instances - I will include gold and such things in the
Display one
mode
Thank you for your feedback!
from foundryvtt-itempiles.
"You are correct, the prototype token is never updated, which means that dragging out new tokens will behave as fresh ones"
Sorry just to clarify - Is this how it's -meant- to be working? Or are you planning to tweak it so that the prototype settings will actually carry over to placed tokens?
I'm only asking so that I know whether to carry on using my workaround, or just hang on for an update, I'm happy either way!
from foundryvtt-itempiles.
It is meant to be working, yes.
from foundryvtt-itempiles.
Fixed in 1.1.3
from foundryvtt-itempiles.
Related Issues (20)
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- [BUG] - [SYSTEM NAME] - Unlocking as DM does not update lock status on client side HOT 5
- [REQUEST] - OpenD6 Space
- [BUG] - [Cyberpunk Red Core] - Cannot drag item onto scene HOT 1
- [BUG] - [Dnd 5e] - Unable to Summon Default item Pile - Drag and Drop Works HOT 4
- Bug: Merchant Description Locked HOT 2
- [BUG] - [D&D5] - Changing token settings resets pile settings HOT 1
- [BUG] - sfrpg - highlighting even/odd rows HOT 2
- [BUG] - [WWN/D&D 5e/Any?]- Delete when empty setting not respected HOT 2
- Currencey logg issue [5e DND]
- [BUG] - [SWADE] - `On Interact Macro` field doesn't support UUIDs HOT 1
- [BUG] - [PF2E] - Item inspect in merchant window does not show item details HOT 2
- [REQUEST] - Macro to change token(s) to Item Pile HOT 2
- [BUG] - [D&D 5e] - Can't inspect ItemPile as a different actor HOT 1
- [REQUEST] - Add ability to for "Give to character" to send items to different players and not only to your owned tokens HOT 7
- [BUG] - [5e] - "Private - only GMs and user can see messages" does not display the message HOT 7
- [BUG] - [Item Piles] - itemPileFlags not setting flag HOT 1
- [BUG] - [Fallout] - Item settings window to small to see options HOT 1
- [BUG] - [Item Piles] - MIssing Localizations HOT 3
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