Comments (3)
Hi, is this going to be fixed soon? I'm creating an engine for some friends and I to use to make a game, and I was planning on using this parser as a part of it. Unfortunately, on my system (Arch Linux) this issue is very pronounced: http://i.imgur.com/NU88tCx.png
Please update on the status of this bug, thanks!
from sfml-tmxloader.
Unfortunately this will be ongoing until I get some time to look at it. The current kludge is to comment out lines 540-543 in MapLoaderPrivate.cpp but this may (read: will, probably) cause tearing artifacts when scrolling the view.
from sfml-tmxloader.
Some more possible work arounds:
The effect is more pronounced when zooming with sf::view. Rather than zoom try doubling the size of the tmx map, and corresponding textures, to save zooming with the view.
Comment out the adding of the half pixels (MapLoaderPrivate.cpp, lines 540-543) then make sure that the view position is rounded to the nearest whole pixel when moving around the map.
from sfml-tmxloader.
Related Issues (20)
- Thanks Matt! HOT 3
- No compatibility with AnimatedSprite class? HOT 2
- MapObject setVisible ? HOT 3
- Terrain Tiled tmx load HOT 3
- Strange culling HOT 4
- Collision issues HOT 7
- Animated Tile with Tiled Editor HOT 4
- layer->tiles doesn't give tiles from layers HOT 3
- GetLayers() doesn't work as spected HOT 4
- Simple test fails: call for help
- Unresolved external symbol HOT 12
- Can't draw map properly if it wasn't the the first one the maploader loaded. HOT 4
- Colission with player sprite HOT 6
- Collisions detected incorrectly due to AABB having incorrect height (2x what it should be) HOT 1
- Isometric causing weird issues HOT 5
- unresolved symbol sf::Sprite::Draw in MapLoaderPublic.obj? HOT 1
- Isometric Layering offset not happening? HOT 22
- Missing vtable HOT 3
- Can not build tmxsfml project as I've set link options correctly HOT 1
- Doesn't build woth MinGW Makefiles HOT 2
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