Comments (5)
嗯,Unity的话,记得有这个:https://github.com/jacksondunstan/UnityNativeScripting,可以用来从C++代码直接调用UnityAPI。
我业余也在开发一个开源3D引擎,以后Fairy能够把输入输出层抽象出来这个API,我就很容易接入FairyGUI了。
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你可以去做这个事情,反正是开源的,但我是不会做的,因为这是吃力不讨好的事,对于技术研究或许有好处,但对于一个UI产品来说,用户并不在乎你底层是什么架构,或者说他选择这个UI产品时他只希望这个架构越简单越直接越好,这无论对于决策层来说,还是基层JS、C#、Lua程序员来说都这样。
我觉得做好一个UI或许是比做一个开源3d引擎更有趣而且也能更快收获用户的事情,如果你对FairyGUI有兴趣,欢迎加我QQ联系我,我们可以更详细的讨论和合作。
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完全不是技术研究的问题,问题在于:你现在的方案,核心代码要维护N多种,同样的代码要开发多遍啊,这不是更加吃力不讨好吗?
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我刚才已经说明白了。我是做产品的,不是搞技术研究的。用户用的方便就是最大的,他们不吃力就行,作为开发商我吃力无所谓,有钱赚就行。
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哎,好吧,回头我来弄一个好了。
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Related Issues (20)
- 当GLoader加载动画并且设置填充, 显示异常 HOT 1
- 挖孔mask事件响应bug
- GLoader3D::onChangeSpine uses wrong spine API with cocos2d-x 4.0 HOT 1
- Missing "Virtual" and "Override" keyword in FUIContainer.h file HOT 1
- 富文本显示英文字符串时,有呑字现象
- Bitmap Fonts is not working (see preview too) HOT 1
- cocos2dx 组件设置遮罩 无法点击
- 自定义ttf字体无效? HOT 3
- cmake配置出错 HOT 1
- GGraph 的圆角设置在运行时无效
- GTextField 的 Rotation 通过编辑器设置的话,运行结果不对
- Transition 的 playReverse 使用的 Tween 的 Ease 没有相应的 Reverse HOT 2
- Is it possible to import cocostudio project or *.csd files? HOT 1
- cmake GLoader3D 编译出错, cocos2dx4.0 HOT 3
- 使用fnt字体,导出后字体不生效,源码似乎识别为ttf格式了 HOT 4
- 能否为声音播放提供自定义功能 HOT 1
- GImage (FUISprite) issues incorrect draw call when imageFill is set to "non regular values". HOT 1
- Black line is shown between images placed side by side HOT 2
- GSlider 最小值不为 0 时,滑块位置和 value 不一致。 HOT 2
- 文本描边颜色不正确
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