Comments (2)
Thanks for pointing this issue out. For some reason, the /GL flag (Whole Program Optimization) that the release Win32 FaceFX Runtime library is compiled with is causing this error. We will be releasing new libraries soon. Until then, the only workaround we are aware of to get a Win32 build working is to build the Debug version after setting bDebugBuildsActuallyUseDebugCRT to true in BuildConfiguration.cs
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Grab the latest version 1.1.1 FaceFX Runtime files from facefx.com and update your plugin source to point to that version and this issue should go away.
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