Comments (2)
For 4K, the recommended setting is to make the cube_edge_length=1024. The cube length would be 1/4 * original_width, for 4K videos the original width is 4096, so we set cube edge length as 1024. As for why we use 1/4, you can read more in https://en.wikipedia.org/wiki/Cube_mapping, the original width should be the sum of the back, left, front, right faces.
The lower cube dimension will reduce the number of pixels thus bandwidth and achieve similar qualities as original.
Let us know if you have more questions.
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That is great thanks for that. Closing. The compilation all works and encode works also.
from transform360.
Related Issues (20)
- How can I build the support to generate cube faces with different resolution ? HOT 2
- FFmpeg crashes with transform360 filter on Nvidia GPU HOT 1
- Speed optimisation for transform360 filter. HOT 4
- "Cross" shaped cubemap layout. Is it possible? HOT 5
- need solution for "libopencv not found" HOT 8
- FYI: branch with Transform360 patch pre-applied. HOT 2
- Unknown filter 'transform360'. HOT 4
- Minor change in ffmpeg - need to modify step 6 for building transform360
- performance problem HOT 10
- About Input to Output Projection Format
- Can't convert from EAC_32 to EQUIRECT HOT 2
- how to compile this in macbookpro
- how to play cubmap vr video in HMD
- Error on compile ffmpeg
- Segment fault (core dumped) HOT 1
- Windows build HOT 13
- License conflict
- Updating README.md
- gcc question HOT 2
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from transform360.