Comments (4)
Could you share how you set this up? The steps you followed to build transform360 and the OS and 32bit/64bit version details?
Thanks..:)
from transform360.
Compiled on Ubuntu16.04 inside a Docker environment. Against OpenCV 3.3.0, with TBB and IPP enabled, and ffmpeg 3.3.4. Everything is x64
from transform360.
For the record I proposed a patch on v1 for the exact same problem.
The problem is worst than expected as ffmpeg depends on correct pixel format support definition to adapt content before the filter.
I'll try to push a PR quickly on this.
from transform360.
with this, ffmpeg will automatically convert input content to 8bits when passing it to the filter
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Related Issues (20)
- How can I build the support to generate cube faces with different resolution ? HOT 2
- FFmpeg crashes with transform360 filter on Nvidia GPU HOT 1
- Speed optimisation for transform360 filter. HOT 4
- "Cross" shaped cubemap layout. Is it possible? HOT 5
- need solution for "libopencv not found" HOT 8
- FYI: branch with Transform360 patch pre-applied. HOT 2
- Unknown filter 'transform360'. HOT 4
- Minor change in ffmpeg - need to modify step 6 for building transform360
- performance problem HOT 10
- About Input to Output Projection Format
- Can't convert from EAC_32 to EQUIRECT HOT 2
- how to compile this in macbookpro
- how to play cubmap vr video in HMD
- Error on compile ffmpeg
- Segment fault (core dumped) HOT 1
- Windows build HOT 13
- License conflict
- Updating README.md
- gcc question HOT 2
- No such filter: 'transform_v1' Error reinitializing filters!
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