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pleribus avatar pleribus commented on May 4, 2024

Ok, I'm close.

Using a modified skymap shader and normalize(i.texcoord) + float4(0,0,-0.5,0), I can get the following.

Need to just figure out how to rotate the left front and right faces in the shader, and I think I've solved it.

cubemap1

cubemap3

cubemap2

from transform360.

evgenykuzyakov avatar evgenykuzyakov commented on May 4, 2024

Good luck with this. I think you're on the right path. Rotation and mirroring of faces is just UV manipulation.

from transform360.

pleribus avatar pleribus commented on May 4, 2024

Thankyou. I'm almost there.

Closing issue.

Do recommend putting some more information in your Readme or link an article on Offset Cubemaps as there is very little information out there with regards to consuming at the player end.

from transform360.

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