Comments (3)
Ok, I'm close.
Using a modified skymap shader and normalize(i.texcoord) + float4(0,0,-0.5,0), I can get the following.
Need to just figure out how to rotate the left front and right faces in the shader, and I think I've solved it.
from transform360.
Good luck with this. I think you're on the right path. Rotation and mirroring of faces is just UV manipulation.
from transform360.
Thankyou. I'm almost there.
Closing issue.
Do recommend putting some more information in your Readme or link an article on Offset Cubemaps as there is very little information out there with regards to consuming at the player end.
from transform360.
Related Issues (20)
- How can I build the support to generate cube faces with different resolution ? HOT 2
- FFmpeg crashes with transform360 filter on Nvidia GPU HOT 1
- Speed optimisation for transform360 filter. HOT 4
- "Cross" shaped cubemap layout. Is it possible? HOT 5
- need solution for "libopencv not found" HOT 8
- FYI: branch with Transform360 patch pre-applied. HOT 2
- Unknown filter 'transform360'. HOT 4
- Minor change in ffmpeg - need to modify step 6 for building transform360
- performance problem HOT 10
- About Input to Output Projection Format
- Can't convert from EAC_32 to EQUIRECT HOT 2
- how to compile this in macbookpro
- how to play cubmap vr video in HMD
- Error on compile ffmpeg
- Segment fault (core dumped) HOT 1
- Windows build HOT 13
- License conflict
- Updating README.md
- gcc question HOT 2
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