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Offset Cubemap about transform360 HOT 7 CLOSED

facebook avatar facebook commented on May 5, 2024
Offset Cubemap

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Comments (7)

puffpio avatar puffpio commented on May 5, 2024 2

LAYOUT_CUBEMAP_23_OFFCENTER has two things different compared to the standard cubemap

  1. the cube face layout, instead of 3 x 2 cubes, its 2 x 3 cubes (we wanted to pack stereo video Side By Side so 2 x 3 stayed within some bounds of horizontal resolution)
  2. the actual cube face order and orientation are different. It uses something called a baseball cover layout where we try to keep shared edges together to minimize sharp edge transitions. For example, we keep Left-Center-Right together so it looks like one continuous long strip

You can then apply the offset/offcenter parameter to adjust the offset strength, see Cass Everitt's talk at Oculus Connect 3 (its on the Oculus channel on Youtube) for a pretty good explanation of how it works.

Thanks

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telganainy avatar telganainy commented on May 5, 2024

Hi,

Any updates on the offset cubemap? Code or documentation?

Thanks so much.

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telganainy avatar telganainy commented on May 5, 2024

Thanks so much. Now it's clear.

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mikeswanson avatar mikeswanson commented on May 5, 2024

Did anyone ever find Cass Everitt's talk? I looked through the sessions, but I couldn't find anywhere that he is presenting.

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HazemSamir avatar HazemSamir commented on May 5, 2024

Hey, @mikeswanson I found his talk in the playlist. There are two presenters Cass and James. Cass starts talking about different projections around minute 14.

hope it helps :)

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mikeswanson avatar mikeswanson commented on May 5, 2024

Thank you! Of course, I hadn't looked at the Mobile SDK session. :-)

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bnussey avatar bnussey commented on May 5, 2024

Here's the link for anyone else - https://youtu.be/uSHTsGNFmeM

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