Comments (7)
Thanks! I'm working on this for quite some time now and always trying to make things better - good to hear that apparently it's working out 😄
Tutorials and documentation are indeed a little thin but writing these is a lot less fun than working on the engine itself. Maybe things will get better once the editor has reached a usable state.
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Cool, glad to know you guys are working on it, because I've been trying to set up a kotlin project like you instructed in the last part of the readme but I don't understand how to do it properly, so I've been working in the source code instead.
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@4lfg24: Fabulous max has created: https://github.com/fabmax/kool-templates repo with everything you need to start a project from scratch.
I tested it. It works fine in InteliJ (but not Android Studio), only thing I had to do is set the Gradle's JVM version to V11. File > Settings > Build, Ex... > Build > Gradle
Both JS and JVM versions can be run/built from the Gradle menu, but you can also do it by the command line as he describes in the README.
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Thank you @antzGames ! (Also what are you doing here, are you thinking about betraying libgdx? 😂 jk)
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So 3D performance in HTML with libGDX is very poor compared with this engine.
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So 3D performance in HTML with libGDX is very poor compared with this engine.
Good to know. As far as I know libGDX uses GWT for the web frontend. I'm not 100% sure but I have the feeling that GWT is not the most future-proof technology (development has pretty much stopped by now).
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LibGDX has an experimental TeaVM web backend (produces JS or WASM).
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Related Issues (20)
- Stereo support HOT 2
- Android Support HOT 1
- Feature Request (Optional ) - GLTF/GLB combining model animations HOT 1
- Older Mac, GLView says I have 4.1, but hello world says I have 2.1? HOT 2
- Question: What is the hdri environment image encoding type ? HOT 2
- Question: What is the hdri environment image encoding type ?
- NoSuchElementException when adding Ui2 Node to the scene HOT 2
- [Suggestion] LOD terrain example HOT 1
- Physx JNI fix HOT 2
- Feature request - "try Vulkan" HOT 2
- UI Opacity HOT 1
- kool-project.json not found HOT 2
- KSL functions array params HOT 2
- Keyboard input HOT 3
- Scenes models rendering jitters when using CharacterTrackingCamRig HOT 5
- Default font inside KoolConfig HOT 3
- LazyList scroll by onDrag HOT 1
- Touchscreen do not work HOT 4
- Use as part of the software HOT 4
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