Comments (8)
Hey Brandon,
I think we already have that on the current version with the Hero and Bandit missions. We were planning on adding optional side missions to a future update but right now feel like we don't have enough content (missions) for them. Basic groundwork for that has however been done.
If you are interested in helping this mod and feel like you have something to contribute, please feel free to do so. Just remember to fork the Testbranch and work on that since the master only gets updated for bug patches and new releases.
Both Jossy and me like our code clean, but judging from your other projects there is nothing to worry about on that department.
Cheers,
f3cuk
from wicked-ai.
Thanks, I will be making some minor mission that come up but don't show you their exact location on the map. For example there is a rogue bandit sniper in x city, he would be carrying maybe 2 10oz of gold and a nice gun. I always liked the idea of micro mission that where harder to locate but are meant for solo players to complete. I will make a pull request when I am finished if you want to include it.
BTW I didn't see the multi-mission release until I looked today so ignore my original post about that, you guys have been busy keep up the good work.
from wicked-ai.
Yeah that sounds good. I'd love to have those on our server.
from wicked-ai.
could you but in a timer that the missions starts with 10-15 min after each other, last night i had to mission starting with 30. and only read have the TITLE text of the firste file..
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I like that idea, maybe when a new mission tries to start check if another has started the last X seconds. If true then postpone mission start with x minutes. Dont think we need that on the side missions but the main mission should have that.
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done both of these, will update testbranch after some testing
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Just to give an update, I am slowly working on making micro missions and will hand it over with a pull request when I have made 6 or 7 of them. I am currently working on mission 2 between work and classes so I may have it to you maybe by this weekend.
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Nice I'm hoping to get some testing done this weekend, so that would be awesome :)
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Related Issues (20)
- Players in vehicles problem
- AI dying on mission spawn doesn't count as dead & Mission not finishing HOT 2
- This would not work until I changed this
- error for static
- update for 1.0.6
- Duplicate Ammo in RPT
- server authentication
- 100 Active ground units. But where they are? HOT 1
- Hey no matter what i do i can not get the missions to spawn HOT 12
- Missions wont spawn. HOT 2
- Not really an Issue just a tip HOT 2
- After last update when adding WAI I get a ton of errors in my RPT HOT 2
- Mission timeout (question) HOT 2
- Mission limit/timer bugged HOT 1
- static ai island issue HOT 3
- Mission_Example_With_Single_Spawn_Point.sqf HOT 1
- Support for 1.0.7
- Spawning 2 vehicle patrols on same mission HOT 1
- Missions won't respawn
- Overwatch mod not detected/overwatch weapon classes not detected HOT 1
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