Comments (2)
you can use Layout as label, but if you only need to render text, using Label is better, because it's a light component which only display a text. it's for optimization purpose since mobile HTML5 games need such granularity in optimization.
for example if you have a score text in the top corner of your game screen, it makes sens to use Label since it's faster to render, and you don't need image or border for the score display.
from ezgui.
ahhhhh makes loads of sense. Thanks for the explanation!
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Related Issues (20)
- Spine support? HOT 4
- Line wrap? HOT 3
- Dynamic images? HOT 4
- Interactive error when resize canvas HOT 2
- Phaser 2.5 breaks EZGUI HOT 1
- Compatibility with phaser 2.6.1 HOT 24
- Phaser v 2.6.2 with GUI 0.3.2 not working HOT 4
- clicking next button multiple times very fast will lead to a blank screen.
- can we have a stable version of branch and corresponding examples when a release is stable? HOT 2
- game.load.atlasJSONHash + EZHUI
- Mouse device support
- unable to get property search of undefined or null reference
- Multiple click event firing HOT 6
- Does not work with Phaser version > 2.6 HOT 7
- tsconfig HOT 2
- PIXI.VERSION.indexOf()
- Wrong behavior when coordinates are negative
- Pixijs V5 support and import HOT 5
- Drop-down list HOT 1
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from ezgui.