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Performance regressions about zeo HOT 7 CLOSED

avaer avatar avaer commented on August 25, 2024
Performance regressions

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Comments (7)

avaer avatar avaer commented on August 25, 2024

Seems fine now.

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avaer avatar avaer commented on August 25, 2024

This could have been because of multiplayer.

  • Investigate that

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avaer avatar avaer commented on August 25, 2024

Slow code paths from the profile:

  • rend _updateKeyboardAnchors BoxTarget generation
  • update keyboard anchors when menu is opened
  • world _updateNpmAnchors BoxTarget generation
  • update npm anchors when menu is opened
  • Excessive ShadowMap renders: camera, and once per eye; it could just as well be only one
  • No need to use solidMaterial/MultiMaterials for tag meshes

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avaer avatar avaer commented on August 25, 2024

☝️ Getting rid of the shadow map hits the frame target.

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avaer avatar avaer commented on August 25, 2024

Looks like too many drawcalls for tags rendering. Should use a single geometry + texture atlas. Indeed, getting rid of all tag meshes from the scene makes all the difference.

  • use a texture atlas for tag meshes
  • make number of textures a per-ui setting
  • merge tag mesh geometries, and return a proxy plane mesh object used to recompute geometry vertices
  • implement page garbage collection in uiManager
  • port mail engine to new biolumi API on rebase
  • anchor tracking for tag meshes does not work
  • regressed menu/keyboard positions
  • npm mesh tag selection is one off

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avaer avatar avaer commented on August 25, 2024

Reopening because some checkboxes remain.

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avaer avatar avaer commented on August 25, 2024

Reportedly performance leaves something to be desired:

Surface book, 6th Gen Intel Core i7, 1TB SSD, 16GB RAM, Nvidia 940M

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