Comments (7)
Seems fine now.
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This could have been because of multiplayer.
- Investigate that
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Slow code paths from the profile:
-
rend
_updateKeyboardAnchors
BoxTarget
generation - update keyboard anchors when menu is opened
-
world
_updateNpmAnchors
BoxTarget
generation - update npm anchors when menu is opened
- Excessive ShadowMap renders:
camera
, and once per eye; it could just as well be only one - No need to use
solidMaterial
/MultiMaterial
s for tag meshes
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☝️ Getting rid of the shadow map hits the frame target.
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Looks like too many drawcalls for tags rendering. Should use a single geometry + texture atlas. Indeed, getting rid of all tag meshes from the scene makes all the difference.
- use a texture atlas for tag meshes
- make number of textures a per-ui setting
- merge tag mesh geometries, and return a proxy plane mesh object used to recompute geometry vertices
- implement page garbage collection in uiManager
- port mail engine to new biolumi API on rebase
- anchor tracking for tag meshes does not work
- regressed menu/keyboard positions
- npm mesh tag selection is one off
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Reopening because some checkboxes remain.
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Reportedly performance leaves something to be desired:
Surface book, 6th Gen Intel Core i7, 1TB SSD, 16GB RAM, Nvidia 940M
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Related Issues (20)
- Procedural world generation is not same between Linux/Windows
- Add Chromium to Docker build HOT 1
- Missing area in 2 PC's connected to the same world HOT 2
- Server crashed and failed to load assets on restarting HOT 1
- Clean up dockerfile
- Add warning when GPU is not supported
- Save spawn matrix on pause
- Parallelize procedural generation HOT 6
- Loading chunks data does not work HOT 2
- Upgrade to THREE.js r87
- Loading sometimes takes a while to initialize
- Auto-open link on server startup
- Server connection loss should show error in-world
- Day/night cycle plugin not synced between players
- Player skins should override HMD rendering HOT 1
- Make free roam/FPS controls togglable HOT 1
- Add disconnect/reconnect UIs
- Skin disappears when drawn out of wallet HOT 1
- Rainfall particle system gradient
- slack invite HOT 1
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