Comments (3)
I did some quick testing by listening with a headphone jack from my phone and there is indeed some latency but it doesn't feel as bad as half a second.
You can try reducing audio batching in the settings as well as disabling stream synchronization, maybe disabling streaming fps cap also helps.
How are you measuring latency ? Stuff like wireless headphones are known to have some delay.
I'll look into it but I don't think there's a fix for this.
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You're right I measured it again by putting a microphone between the switch's and my phone's speakers and measured the gap in audacity, and it seems to be ~260ms. I'll try playing with those settings and see if it helps.
Edit: Tested and with batching set to 0, the latency fluctuated from 200ms to 290ms. Uncapping the streaming framerate added about 80ms of latency.
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After testing with multiple USB hubs, cables, and a Google Pixel 7 too, I've found that the delay is inconsistent but present through all combinations. Unfortunately, I don't know enough about Android development to debug this, so I'll continue to use the desktop client for now. Thank you for your time though.
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