Comments (4)
Hey, they didn't have this in the original environments, meaning agents couldn't tell which way other agents were facing. We could have this in the rendering for humans, but agents shouldn't get to see it.
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Oh interesting, but then they can never know if they're at risk of being hit by a beam? Makes sense to not do this since that's how it is in the paper but I'm curious about this decision.
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Yeah, it's weird that they're not allowed to see this, but I think we need to stick with how the original environments work for replicability purposes.
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Closed since it's not part of the original papers.
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Related Issues (20)
- How to know if the code is working correctly?
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- MIT License HOT 3
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