Comments (5)
I should have probably put this in the readme somewhere. In 1.6.4 I added support for Steam on Linux by changing the project file and adding some conditional code:
GameFinder/GameFinder.StoreHandlers.Steam/SteamHandler.cs
Lines 54 to 78 in 8c7c41e
The idea is to use net5.0
if you are on Linux, in which case you either provide the path to the Steam folder or it will look for it in ~/steam/steam
, or net5.0-windows
which will also load the GameFinder.RegistryUtils
lib and look for the Steam path in the registry.
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from gamefinder.
The problem is that on Windows you'd need access to the registry and that comes from Microsoft.Win32.Registry
which does not work on net5.0
or net6.0
and requries net5.0-windows
or net6.0-windows
. For unit tests I would recommend using the net5.0
package and making use of the other constructor where you can pass the location of Steam. You know where this is located on the build server so you don't need the registry to locate Steam.
I will also look at adding net6.0
as a target framework to the packages.
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from gamefinder.
Should be resolved in 2.0.0
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Related Issues (20)
- Support Heroic Games Launcher
- Change 'Can't find Manifest Folder / Directory' Errors to warnings HOT 1
- WMIHelper can't handle multiple result objects HOT 4
- Unknown hard error when parsing some Steam manifests HOT 3
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- Battle.net (Activision/blizzard) Launcher needs support HOT 1
- Publish single file supports? HOT 6
- Scope question with feature requests HOT 2
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- Validate and normalize paths before creating `AbsolutePath`
- EGS: consider using different ID type HOT 6
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- EA Desktop: add Wine support HOT 4
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- Decrypt IS file failed HOT 11
- GPL Licensed component HOT 4
- Allow multiple log message types (besides ErrorMessage) HOT 1
- Replace Moq with NSubstitute
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