Comments (2)
You'll note that the exception you report actually occurs in another library that in turn GameFinder is using, NexusMods.Paths, though GameFinder's author @erri120 has had a hand in it.
In any case, I was eventually able to reproduce this. With both drive letters and path mounts located in a drive's root directory, no exception occurred for me with both 4.2.0 and 4.1.0 (the version Wabbajack 3.5.0.1 uses) after a drive is removed; there's an error message that the path isn't found, then it continues to search for additional locations. Steam wouldn't let me create a library with a path mount more than one directory deep off the root (it reports that it's not "empty" even if it is). I had to create the library first, move the data to the new drive, then create a path mount in the folder it was expecting.
The exception occurs on line 90 of SteamHandler.cs in libraryFolder.EnumerateAppManifestFilePaths(). Though there is a check that the directory exists, there isn't a check whether the "steamapps" subdir exists before it attempts to enumerate.
I've got a PR incoming...
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Related Issues (20)
- Support Heroic Games Launcher HOT 2
- Change 'Can't find Manifest Folder / Directory' Errors to warnings HOT 1
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- Unknown hard error when parsing some Steam manifests HOT 3
- UbiConnect Support HOT 1
- Battle.net (Activision/blizzard) Launcher needs support HOT 1
- Fix Steam `AppManifestParser`
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- GPL Licensed component HOT 4
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- Replace Moq with NSubstitute
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