Comments (6)
The current rendering in Bowser is a hack, really. The video element gets replaced by a repeatedly updated image element. This is highly inefficient as bitmap (I think) images are transferred over localhost.
The proper way to do this is by replacing the hack with OpenGL rendering, the same way native OpenWebRTC apps render video. We have a solution that is 90% complete.
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Great. Would be nice to test this so I can start evaluating and improving OpenWebRTC performance on armv7.
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@pererikb has it locally. Can you please share?
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https://github.com/pererikb/openwebrtc/commits/overlay
https://github.com/pererikb/bowser/commits/overlay
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Thanks Per-Erik, looks pretty good!
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@pererikb Tried it here and forced the overlay to be used so I could test with demo.openwebrtc.io. Unfortunately, the local video frame no longer displays anything.
I get the following message in the output:
gldisplay gstgldisplay.c:182:gst_gl_display_new: Could not create display. user specified (NULL) (platform: (NULL)), creating dummy
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Related Issues (20)
- Crashes on IPhone 5 v8.4 HOT 2
- Environment Camera 90 degrees off HOT 1
- TURN silently fails when the server is configured to use an empty REALM HOT 1
- Bowser UI distorted on iPhone 6S Plus HOT 3
- Bowser support for stream
- WebRTC not working on iOS 9.3 HOT 2
- Why the software history was not kept? HOT 1
- WebRTC support HOT 1
- Video Call issue HOT 3
- Detect bowser user agent HOT 1
- Not working on iPad Pro HOT 1
- Bowser "Show Console" (iOS) HOT 1
- If in a frame or iframe issues HOT 3
- Broken RTCP communications between Bowser and Chrome
- Crash when trying to access camera on iOS 10.1.1 HOT 2
- Crash on iOS 10.1.1 due to gstreamer bug
- Bowser app (iOS) don't request Location permissions!
- Browsing webrtc.github.io/samples/ doesnโt work
- Missing config in info.plist causing crash. HOT 1
- Is this library dead?
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