Comments (4)
I do have some outstanding JS samples including older "offline" three js with examples that .. i recall one of them working with new 'three'
I've found my way to 'C' and SDL2. I will be working with that for a while! I will be back, I'm sure
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@dafhi
Yes, development for the web has changed a lot over the past few years even. As long as you're not loading textures, sounds, or models into your work, I believe you can still get away with not having a server running in the background. But due to security concerns (not so much for me and my use cases), if you try to pull anything off 'disk' , you have to pull it off of a served page, which is annoying if you're just developing on your own machine at home. -Edit: now that I think about it, I believe you might need a served page for even a bare bones demo without any textures or images because the glsl shaders have to be pulled in and compiled, but I could be mistaken about that particular case. -
I will say this though: Microsoft's Visual Studio Code (a free code editor) has broken down some of these barriers with its Live Server plugin. It is very transparent, I hardly even notice anymore that it has to start up when I start Visual Studio Code for once during an entire day. I just leave it running in the background, even if I'm not coding at the moment and watching YouTube instead of working (lol). I just fire up the editor, click a button to start the server and then when I make changes to the code, it will automatically refresh the page, so I don't even have to click Run or F5 or anything. And although it seems like a small matter, those 'Run' clicks and F5s used to really add up and take their toll on my wrists and fingers, considering I might make hundreds of small changes in 1 development session. This was especially bad when I was programming C, where you are kind of forced to do the dance every time you make a change.
So I agree with you that I miss the environment of just having everything at my immediate disposal on 1 machine without being connected to the internet. But if I am doing any kind of Webgl stuff like with this project, I now prefer (even like) to use Visual Studio Code with the automatic live refresh.
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You soiled my original argument. Brackets is another Live editor that loads much quicker, but .. I reinstalled Win a bit ago and now neither work.
Boo. Hoo. If I really wanted to learn JS I guess I would do it
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Ha ha, sorry to soil your argument ;-)
I have heard of Brackets but have never tried it - might give it whirl in the near future. If nothing is working that you have to install, then there are a couple of online only editors for specifically doing JS and web development. 2 of the most popular that come to mind are Codepen and JSFiddle
These would let you get up and running and allow you to experiment with the language - both update instantly if you check the refresh-on-change box.
Good luck - I hope you are able to solve the new Win install issues!
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Related Issues (20)
- muti material not supported
- WebGPU port HOT 3
- More abstractions HOT 9
- Using more information from earlier samples HOT 3
- More samples per frame option HOT 63
- More compatibility with three js APIs HOT 2
- Stop a caustic ray if it crosses a surface HOT 3
- Just wondering how you handled something HOT 14
- Blue noise HOT 8
- GLTF viewer textures HOT 3
- sampler2D array HOT 14
- How to use this pathtracer in Freeciv 3D version? HOT 2
- [question] how to debug glsl in chrome? HOT 2
- GLTF_Model_Viewer didn't get the right result? HOT 6
- How to incorporate it into project? HOT 9
- statistical tool: bootstrapping
- Shadow Catcher HOT 1
- Support for a THREE.ParametricGeometry HOT 1
- GLTF_Viewer is not able to load textures HOT 1
- image stretched for BHV point light source HOT 2
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