Comments (3)
Thank you very much and good luck! :-)
from three.js-pathtracing-renderer.
Sorry, my English is not very good. Thank U
from three.js-pathtracing-renderer.
@xiaxc1
Hello, unfortunately none of the demos work on Apple iOS devices, even the latest iPhones and tablets as of 2019. I was at the Apple store the other day and I navigated to my own project page here on Github and tried to run the demos. The only Apple devices that worked were the Macbook Air, Macbook Pro, and desktop, but not the iPad or iPhone. I believe it is because Webgl 2.0 (which my project relies on) is not supported on Apple's smaller devices, no matter how modern they are. I'm not sure what the roadmap looks like for Webgl 2.0 support for these devices so I cannot speak on that at this time. But I do hope they add it soon - it would be nice to run the demos on Apple devices on the go!
As for the Asus and lower end laptop devices, I really cannot speak for them either as I don't have access to try all possible combinations out (like YouTube tech channels do). One of the reasons I made my project for the Web is that wherever Chrome, Firefox, or Edge (Dev channel for now) is supported AND Webgl 2.0 is also supported, the demos should run without issues. The only problem I have now is that even on the latest mobile as of 2019 and Webgl 2.0 and a modern browser, the heavy BVH model demos will still not compile on mobile, in other words a black screen or loss of rendering context. It is an active area of research for me as I do not even know the cause of the failure. But all the simpler demos without BVH should run perfectly on mobile.
Hope I have answered some of your questions. Let me know if I can help further. Best of luck to you!
-Erich
from three.js-pathtracing-renderer.
Related Issues (20)
- muti material not supported
- WebGPU port HOT 3
- More abstractions HOT 9
- Using more information from earlier samples HOT 3
- More samples per frame option HOT 63
- More compatibility with three js APIs HOT 2
- Stop a caustic ray if it crosses a surface HOT 3
- Just wondering how you handled something HOT 14
- Blue noise HOT 8
- GLTF viewer textures HOT 3
- sampler2D array HOT 14
- How to use this pathtracer in Freeciv 3D version? HOT 2
- [question] how to debug glsl in chrome? HOT 2
- GLTF_Model_Viewer didn't get the right result? HOT 6
- How to incorporate it into project? HOT 9
- statistical tool: bootstrapping
- Shadow Catcher HOT 1
- Support for a THREE.ParametricGeometry HOT 1
- GLTF_Viewer is not able to load textures HOT 1
- image stretched for BHV point light source HOT 2
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