Comments (5)
Was having issues with overflow if the application opened was x86, so I added a new function is64bit() to divert 64bit apps to the get64bitcode() function instead of getcode().
Still needs to be tested though.
from memory.dll.
Apparently MEMORY_BASIC_INFORMATION has both a 32bit and 64bit structure. That new is64bit() function came in handy for switching this around.
https://msdn.microsoft.com/en-us/library/windows/desktop/aa366775(v=vs.85).aspx
from memory.dll.
Also had to fix is64bit() as I assumed WoW64 meant the program was 64 bit. It actually means Windows 32bit on Windows 64bit. So I swapped that boolean around and fixed it.
For more info - https://en.wikipedia.org/wiki/WoW64
from memory.dll.
When making a trainer for a 64bit game, you have to uncheck the "Prefer 32-bit" checkbox in the build options. Memory.dll does not need to be re-compiled, it will work for both 32-bit and 64-bit applications.
https://github.com/erfg12/memory.dll/wiki/64bit-Games
from memory.dll.
I'm going to close this issue since all of this has been fixed to my knowledge.
from memory.dll.
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from memory.dll.