Coder Social home page Coder Social logo

poe_mod_repository's Introduction

I maintain stuff

poe_mod_repository's People

Contributors

eps1lon avatar

Stargazers

 avatar

Watchers

 avatar  avatar  avatar

poe_mod_repository's Issues

deployment strategy

Picking all relevant scrpts, stylesheets and data files, merging them into one file for performance reasons and compress them.

gulp looks promising (thanks to /u/sjoerd- for mentioning it)

mastermods interaction when already present

mastermods are suddenly displayed as somewhat applicable (failure display: no more space) if another mastermod is present on the container although they were never applicable due to wrong itemClass.

currency radio buttons

Get correctly disabled if they're not applicable but are not (re-)enabled if they're applicable (again).

Orb of Alchemy

implementation of Orb of Alchemy and Chaos Orb (scour + alch)

In general we dont have a way of choosing only a prefix or suffix so it might be difficult rolling 2 prefixes + 2suffixes.

import item

import item data from clipboard (ctrl + c ingame)

this might actually only work for non-hybrid mods. other than that we'd have to guess:

  • 7 stats means at least one hybrid
  • 6 stats might mean 6 actual mods if the user verifies this by putting the item into the vendor and see if he gets one augment offered

various crafting questions

  • Number of affixes on a new rare is (4 or 6 affixes) or does the number of prefixes/suffixes dont correlate between each other?
  • Chaos Orb on * cannot be changed and implications of point 1 in this list
  • does the game choose wether to add a prefix or suffix first or does it choose from all possible affixes?

implicits and generation type

The difference between implicits and explicits might only be known to the item. Implicit mods currently have the same generation type as mods on unique items. So the current IMPLICIT generation type might actually mean PREMADE or just a MISC generation type that means that generating the item also generates the mod.

Talisman League

  • new baseitems (possibly with new domain)
  • new mod (possibly new generation type)
  • more than one implicit possible

jewel space for mods

UseCase:

  • apply transmute
  • change rarity to rare

yields no more space for suffixes

  • adding a prefix yields no more space for prefixes

despite there beeing room for one mod each

Stat values

gets out of hands with increasing number of nested value ranges (flat phys, inc phys).

think about a clearer view for this (or actual leave it that way?)

image sources

currently split up between poe, wiki and local. Move everything to local and keep it out of the repository for copyright reasons.

ValueRange::toString

Is a recursive string represantation of deep ValueRanges actually useful or do we need to visually distinguish each ValueRange.

Possibly change to only show min to max

Spawnweight

Consider spawnweight when choosing a spawnable mod in ModGenerator::chooseMod

Metamods

  • Interaction of Scouring with locked affix metamods
  • multimod
  • cannot roll x mods (might already be working, needs testing)
  • lld mods

application of masterbenches

We need to make clear a masterbench is not applied the same way as currencies are. In fact the application of the masterbench happens when choosing the mod so we need to redirect the add_mod handle to masterbench.applyTo(withMod).

somewhat related to #2

license

  • include licenses from 3rd party libraries in gulp
  • think of license for this software
  • maybe use ggg assets in this repo with correct copyright license

picking of baseitems

Menu should be split up into equipment categories (jewelry, boots etc) and then a item class selector that seperates str, dex, int based items.

multimod not working

Adding the multimod still yields Already has crafted mod (or needs multimod) on all mastermods.

Spawnchance

Spawnweights are currently summed up from displayed mods not only applicable.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.