I maintain stuff
eps1lon / poe_mod_repository Goto Github PK
View Code? Open in Web Editor NEWRepository of mods in Path Of Exile and their interaction with monsters, items etc
License: MIT License
Repository of mods in Path Of Exile and their interaction with monsters, items etc
License: MIT License
I maintain stuff
Indicator for loading/working
Picking all relevant scrpts, stylesheets and data files, merging them into one file for performance reasons and compress them.
gulp looks promising (thanks to /u/sjoerd- for mentioning it)
show the user what hes missing (or the app)
mastermods are suddenly displayed as somewhat applicable (failure display: no more space) if another mastermod is present on the container although they were never applicable due to wrong itemClass.
Get correctly disabled if they're not applicable but are not (re-)enabled if they're applicable (again).
implementation of Orb of Alchemy and Chaos Orb (scour + alch)
In general we dont have a way of choosing only a prefix or suffix so it might be difficult rolling 2 prefixes + 2suffixes.
import item data from clipboard (ctrl + c ingame)
this might actually only work for non-hybrid mods. other than that we'd have to guess:
The difference between implicits and explicits might only be known to the item. Implicit mods currently have the same generation type as mods on unique items. So the current IMPLICIT
generation type might actually mean PREMADE
or just a MISC
generation type that means that generating the item also generates the mod.
UseCase:
yields no more space for suffixes
despite there beeing room for one mod each
only one crafted mod unless multimodded
gets out of hands with increasing number of nested value ranges (flat phys, inc phys).
think about a clearer view for this (or actual leave it that way?)
currently split up between poe, wiki and local. Move everything to local and keep it out of the repository for copyright reasons.
Is a recursive string represantation of deep ValueRanges actually useful or do we need to visually distinguish each ValueRange.
Possibly change to only show min to max
mastermods should be addable if the item is white and should trigger an upgrade to magic
Consider spawnweight when choosing a spawnable mod in ModGenerator::chooseMod
dont display stats with values = 0 or no valid matcher
changing the baseitem should keep mods, rarity, ilvl etc.
We need to make clear a masterbench is not applied the same way as currencies are. In fact the application of the masterbench happens when choosing the mod so we need to redirect the add_mod handle to masterbench.applyTo(withMod).
somewhat related to #2
add localStats for baseitems with an armour component
Menu should be split up into equipment categories (jewelry, boots etc) and then a item class selector that seperates str, dex, int based items.
Adding the multimod still yields Already has crafted mod (or needs multimod)
on all mastermods.
Spawnweights are currently summed up from displayed mods not only applicable.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.