Comments (3)
Hi,
At a quick glance, it looks like there is no mistake in the use of Mat's get/put methods.
This is what I do myself when I do porting work, I enter the exact same values and compare the contents of the Mat in c++ and C# to see if there are any differences.
Debug.Log(matrixProjection); // dump the shape and type of the Mat
Debug.Log(matrixProjection.dump()); // dump all values of Mat
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I am asking because i cannot make the detection work like the example, i have tried multiple ways and nothing works.
May i ask, is there plans of porting this example to OpenCVForUnity by any chance?
Thanks!
from opencvforunity.
Unfortunately, we have no plans to port this tutorial code to OpenCVForUnity.
Our MarkerLessARExample uses the same technology as the above tutorial and may be helpful for your development.
https://github.com/EnoxSoftware/MarkerLessARExample
from opencvforunity.
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