Comments (3)
Categorize them? (i.e.: audio-related, camera-related, etc.)
Remove them? (i.e.: only take those most important)
Merge them? (like in games as pong)
Better document them in the "main" README.md file in the demos/ directory?
After having categorized the demos, removing redundant ones should be easy. I would prefer if the demos were kept minimal, to demonstrate a specific aspect of the engine. Otherwise it may be overwhelming for a newcomer. Perhaps the structure and categorization could be provided by the demos/README.md
file, instead of creating a nested directory structure. This also makes sense, as some demos would demonstrate more than one aspect of the engine, thus making it difficult to categorize in a tree-like fashion.
I'd be down to categorization. I don't think they should be moved into a separate repository. Maybe we should add a better index in demos/README.md
I also think it is a good idea to keep the demos in the main repo. Otherwise they will be very likely to go out of sync (as is already the case with the TrafficManager tutorial example, which lives outside of the main repo).
from engo.
I'd be down to categorization. I don't think they should be moved into a separate repository. Maybe we should add a better index in demos/README.md
from engo.
These are the demos that need to be added to the README.md
- incrementalcamera
- input
- keyboardscroller
- mouse-follow
- mouse
- mouserotation
- rotation
- scale
- scenes
- shapes
- text
- tilemap
from engo.
Related Issues (20)
- Update isometric demo to use tiles of different sizes
- WSL to build on windows
- Shape drawing problem HOT 7
- Circle fill transparency HOT 6
- About performance HOT 7
- Scale operation seems to move the entity to the wrong position
- shader
- Support WebGL and Android HOT 11
- TMX resources cannot handle tile sets that leave a rest at end of rows HOT 2
- TMX resources don't respect transformations when loading tiles
- Build on macos M1 / Apple Silicon fails (GL/mobile-related) HOT 2
- AudioSystem's Pause and Restart aren't working
- Question: Can you draw upon a transparent window/canvas? HOT 1
- Cannot Compile on m1 mac HOT 3
- Release v1.0.7 appears to be tagged incorrectly HOT 1
- Properly handle gifs
- Add function to disable cursor HOT 1
- quadtree to fast
- Do not use icon.png as default image.
- MacOS 11 removed from test runners
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from engo.