Comments (13)
Sorry not finished yet. My guess is that it take 2 month to add it (at my current speed, since it is not a top priority). But I will definitively add it. All my test where successful. 👍
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Hi,
Great lib, easy to use ;-)
I work on complex scenes with many objects and in my case the current implementation run slow.
Maybe, it will be much better with workers.
How far are you to integrate it ?
Sincerely
from enable3d.
I'm making progress:
https://youtu.be/p1iVl1p89SA
from enable3d.
Thanks! Look forward to seeing what you come up with :-)
from enable3d.
I plan definitively to add it, once the project becomes more popular. I have never used the Web Workers API, so I would first have to make some tests.
For now I have no performance issues, since enable3d loads the wasm build if the client browsers allows it.
Btw, I see you reference babylonjs. I have already played around rewriting the @enable3d/ammo-physics
to use with babylonjs. This is also on my todo list.
from enable3d.
We've been playing around with Enable3D - it's really great. But with any Ammo.JS project (presumably other physics engines too) when the FPS starts to drop due to other processes (e.g. running a Teams video call, which has a big impact on the GPU), or it's a low performance machine, then the Physics start to jank or glitch.
So any performance tweaks you can include would be very helpful going forwards. The Babylon reference I included shows how to implement Ammo JS with an inline webworker. It looks relatively straight forward.
from enable3d.
We've been playing around with Enable3D - it's really great.
Thanks 😃
I guess I will start trying to put the physics update loop in a worker. It seems to be well supported. I'll see what I can do :)
from enable3d.
I just looked into Web Workers + Ammo.js. It looks very promising, but it requires a lot of refactoring. I will definitely try to implement it :)
from enable3d.
So glad you agree it's worth trying. Think it could be hugely beneficial.
from enable3d.
Looking really promising
from enable3d.
@yandeu just wondering how progress was with this? Am keeping my fingers tightly crossed for awesome news...
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This issue is stale because it has been open 300 days with no activity. Remove stale label or comment or this will be closed in 10 days.
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This issue was closed because it has been stalled for 10 days with no activity.
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Related Issues (20)
- enable3d 0.25 fails to build with esbuild HOT 6
- physicsWorld.getWorldInfo() is not function inside @enable3d/ammo-physics HOT 6
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- I tried to pick-up objects and it didn't work out. HOT 4
- Uncaught RuntimeError: abort(OOM).
- In this example, pressing the A and D buttons has no effect! HOT 1
- THANK YOU FOR CREATING ENABLE3D!
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