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EliotVU avatar EliotVU commented on June 23, 2024

That's a good idea. I will push some basic snippets shortly!

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EliotVU avatar EliotVU commented on June 23, 2024

Ah, forgot to add structdefaultproperties and a snippet for interface :)

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EliotVU avatar EliotVU commented on June 23, 2024

I think this issue can be closed now, but I'll leave it open for review.

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Shtoyan avatar Shtoyan commented on June 23, 2024

Wow, that's much more than I was expecting.

From my little testing:

  • There is no case for local variables.
  • Maybe add Role==ROLE_Authority by default instead of condition string?
  • There is a typo in replication block so it doesn't have a closing bracket.
    image
  • There is a whitelist instead of ; for new.
  • Maybe add BeginState() / EndState() for state?

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EliotVU avatar EliotVU commented on June 23, 2024

Fixed :)

  • As for role by default, this is an unnecessary condition if (bNetDirty or bNetInitial) is all that's needed, ROLE_Authority is always implied.
  • Not sure, is this the very first thing to write when creating a state?

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Shtoyan avatar Shtoyan commented on June 23, 2024

On the second thought... yeah, this is more than enough. Other tweaks can be easily done on top of this.

Thanks a lot!

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