Comments (3)
I marked this both as an enhancement and a bug due the misleading error message.
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Thanks, however I do believe all Core class types should be type checked such as UProperty, UPackage etc.
from unrealscript-language-service.
I second this. If you deal with weapon classes, everything is just marked with red underlines and your brains start to constantly search for errors.
What if, instead of disabling the errors try to really check the resources? Recently I've found a great project unrealarchive which is powered by https://github.com/shrimpza/unreal-package-lib. It can check the dependencies and assets used by a mod.
Can it be somehow combined with this extension?
from unrealscript-language-service.
Related Issues (20)
- [Bug]: Objects and Subobjects show errors in defaultproperties HOT 2
- [Bug]: Server crashing during glob HOT 6
- [Feature Request]: Publish to Open VSX HOT 2
- [Feature Request]: struct modifier HOT 2
- [Feature Request]: Show `const` hints for strings HOT 2
- [Bug]: Can't find .uc files in the same folder HOT 4
- [Bug]: Extension Can't find a function from another .uc file HOT 4
- [Bug]: Casting to a class may mismatch a package (or class) of the same name HOT 1
- [Bug]: Missing highlighting in v0.6.5+ HOT 2
- [Bug]: Declaring static array size from variable fails in some cases HOT 1
- [Bug]: [v0.7.1] highlight source code as comment by mistake. HOT 1
- [Bug]: Error: cannot consume EOF HOT 1
- [Bug]: [v0.7.1] highlight source code as comment by mistake HOT 5
- [Bug]: "mismatched input 'if' expecting 'until'"
- [Bug 0.8.0]: Type 'Enum' and 'Enum' are incompatible with operator '!='
- [Bug 0.8.0]: Type 'Int' and 'Int' are incompatible with operator '*='
- [Bug 0.8.0]: Type 'Delegate' and 'None' are incompatible with operator '=='
- [Bug 0.8.0]: 'MyEnumMember' does not exist on type 'MyPackage.MyClass.MyFunction
- [Bug]: Parser not detecting functions that exist in the same file. HOT 3
- [Feature Request]: class tree
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