Comments (5)
Sorry for the late response, but thanks for submitting this issue!
It seems like I may have missed this keyword for variables. I have a pending fix for this in the develop branch, the fix should go live with version 0.5.
from unrealscript-language-service.
Is v0.5 slated for release soon?
from unrealscript-language-service.
Weird. It can be found in several places already, like UnrealScript syntax YAML, L183 and UC Lexer L124.
Much of my recent shenanigans with UScript just involve mutators for UT2004, so intrinsic definitions are a bit out of my scope. Does that compile without issue, even if the VSCode extension complains?
from unrealscript-language-service.
Yes it does, and the line doesn't get an error by the extension if I use the "native" keyword as a field modifier. I conferred with my local UE1 expert, hanfling, and he told me that "intrinsic" and "native" are mutually interchangeable in all places.
According to the unreal wiki "intrinsic" is a valid keyword for UE1 and UE2, but that page might not be entirely accurate since it's gotten a few other things wrong. It might still be a good general guideline.
from unrealscript-language-service.
I plan to publish it in a moment, that is if the publishing features are still working on my end 📦
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