Comments (4)
It does not really make sense to extract the DAG Amendment as a node, or maybe I misunderstood what you meant.
What is possible though is to use the OpenMfx modifier from the OpenMfx branch to build your parametric asset and then use the DAG amendment for it. You will need to inform the DAG Amendment add-on of how to handle your custom modifiers by (i) returning in get_node_duplication_count
the number of duplicates it may create and (ii) in insert_nodes_rec
insert nodes before/after.
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I'll pose a question.
Let's say I want to create a parametric chair / human as a OpenMFX modifier on a position and the input hyper parameters.
I'm not sure how to expose this to let's say Godot Engine which could be a OpenMFX host.
The DAG Amendment applies modifications on a mesh via strokes to optimize hyperparameters based on the uv'd surface. Not sure how that integrates.
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I don't get what exactly bothers you tbh
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Ah nevermind.
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