Comments (3)
The slowest part seems to be updating :world in app-state every single mousemove. update-world
can probably be optimized, but not as much as canvas updates. The whole app has to redraw per world update.
Need to use cursors on other components, instead of depending on the whole app-state (which will force components to re-draw for any state change).
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Here are the timings, the sum over time:
Update world time: 27
Canvas redraw time: 6101
Update world time: 29
Update world time: 31
Update world time: 33
Canvas redraw time: 6969
Update world time: 35
Canvas redraw time: 7798
from planjure.
Made wayyy faster via these commits:
Got canvas redraw time to ~300ms, down from the ~800ms you see above (those numbers above are sums of all time).
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Related Issues (20)
- Break out to library and UI demo
- Optimize components by passing in specific cursors HOT 1
- Setting to auto-update path as world changes
- Get TravisCI working HOT 1
- Extract library from demo
- Write tests for planjure.plan
- Write functional tests for planjure.demo
- Undo support for world HOT 1
- Undo does not handle world size changes properly
- Draw better path vectors
- Brush size
- Update path as world updates HOT 1
- Redraw only the difference on world update HOT 1
- Add core.typed
- Not re-planning on history change HOT 1
- Implement D*-like algorithm for updating worlds
- Specify any start/finish locations HOT 1
- Erase path when start/finish is moved
- If re-plan is on, re-plan when switching algos
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