Comments (3)
I like the osmosis idea. What form should it take?
I'd do it as a function of your current tech levels. IE if you have level 10 and your ally has 5 then they'll get a lot more than if they have 9. Maybe set the actual amount to be based on the amount you have to spend to get to that level?
from stars-nova.
The problem with passive osmosis is that it makes tech trading TOO easy and leads to cookie cutter empires that are not at all different. I agree that a larger difference in tech levels should produce a larger gain per turn if we do things this way, though.
from stars-nova.
I'd make it pretty slow. IE you don't get one tech level per turn unless your ally who's sharing has a HUGE advantage. Not sure exactly how to calculate it though.
Maybe compare the level difference, and give the lower tech player a percentage of the number of points they would need to reach the higher level player? Maybe 1% or.5%? The idea being you're never really going to catch up if you don't invest, but will get progress towards catching them.
from stars-nova.
Related Issues (20)
- decimal truncation glitch
- Right clicking a ship wherever it is displayed (e.g. in a fleet) should bring up its design details HOT 1
- Errors in the WinForms designer for the main GUI window
- GUI crash when loading a save
- Update about box HOT 1
- Ships should default to traveling at their cruise speed HOT 4
- Toggle players between human and AI on the host console
- Icons next to stars for ships present HOT 7
- component editor glitch
- "Fuel has mass" game setup option HOT 1
- Different options for fuel generation HOT 1
- Modern UI HOT 1
- Optional rules to revamp cloaking HOT 1
- Design library HOT 3
- Reverse sensor view HOT 1
- Upgrade to .NET 5 HOT 1
- Modernized GUI HOT 2
- Remove Windows Forms references from projects that don't need them.
- Upgrade serialization code
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from stars-nova.