Comments (4)
That is a known issue, please use the previous release as I track master.
from eirteam.ffmpeg.
As described in #24, this also happens on linux.
Solution is the same, current version requires godot 4.3 for the compute shader system to work.
from eirteam.ffmpeg.
As described in #24, this also happens on linux.
from eirteam.ffmpeg.
You can also try using a compatibility renderer, with which the video plays on godot-stable on the latest release, including on Android (at least everything works fine on my minimal project)
from eirteam.ffmpeg.
Related Issues (20)
- Is .mov supported? HOT 2
- Will android/arm64 be supported in the future? HOT 6
- Diagonal Skewed lines Issue HOT 1
- Engine Freezes Indefinitely when Invalid File is Used for the Stream HOT 1
- Request support for http address playback HOT 1
- Add camera support
- Audio stuttering? HOT 1
- VideoStream not reaching the end HOT 1
- there is no plugin HOT 4
- Instructions for turning on Tracy? HOT 2
- compilation errors when using own ffmpeg libraries HOT 2
- Loading AV1 videos causes a crash. HOT 2
- Only audio plays HOT 2
- Will web versions be supported in the future HOT 5
- There are some problems with compilation HOT 2
- scons: *** [build\addons\ffmpeg\win64\avcodec-60.dll] The system cannot find the file specified. HOT 3
- H.264 only playing audio HOT 1
- getting error when building for android. HOT 21
- Loop skips last frame HOT 2
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from eirteam.ffmpeg.