Comments (13)
His game does crash to desktop, similar to the game being overloaded by to much things
We call it the godplate, as if you put 800 or so plates in one spot, and shine a light on it, almost everyone's game crashes.
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Can i have a link to the test model? Might be because it's sending too much data to the player on connecting
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https://github.com/Aqua-GVPYT/Lilly-s-Faces/blob/main/Lilly%20Neutral%20Face.obj
Here is one of them, but even when its just one its know to cause it, it also been known to cause it on models with less and even with out a model entirely
from prop_mesh.
Thanks, will take a look
from prop_mesh.
thank you
from prop_mesh.
Just checkin in, any good progress on finding out whats gone wrong?
from prop_mesh.
Haven't looked into it yet, will take a look this week, since i have some time off work
from prop_mesh.
Alright, if you dont have any issues I can organize my friend who does have the issues to meet up with me and record a video of what happened and get his game log.
from prop_mesh.
Alright, if you dont have any issues I can organize my friend who does have the issues to meet up with me and record a video of what happened and get his game log.
can you get me the video? Will help tracking it down <3
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Ill see if I can, some drama has apparently happed between me and the guy who was gunna aid me, so I cant really get a video of it now.
Only thing I might be able to think of is if the server has the addon, and user doesnt maybe.
Where you able to find or encounter any issues?
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I was coming to check in as I remembered something.
I do have a crash log from my friend when he crashed.
https://drive.google.com/file/d/1Ha5AeGFNzEWfLpdyAEV0C-Yk-NdM8oFY/view?usp=sharing
here is the log, it might be able to aid you.
from prop_mesh.
@Mari-Fey hey, sorry for the huge delay, took at look at the dump
-Lua Stack Traces-
Client
0. BuildFromTriangles - [C]:-1
1. v - lua/entities/sent_prop2mesh/cl_init.lua:146
2. Run - lua/includes/modules/hook.lua:96
3. v - lua/prop2mesh/cl_meshlab.lua:917
4. (null) - lua/includes/modules/hook.lua:96
Server
Lua Interface = NULL
MenuSystem
*Not in Lua call OR Lua has panicked*
-Console Buffer-
================
1866(2228.896528): Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer: nVertexCount=56952, nFirstVertex=0, nVertexSize=64, VertexFormat=327687
This typically means you are running out of Video Memory on your GPU.
1865(2228.896502): CVertexBuffer::Lock failed !m_pVB !m_pSysmemBuffer
Seems to be an issue with BuildFromTriangles
(native lua method from gmod)
I can try lowering the max default vertices
from prop_mesh.
I've increased the rendering / parsing time, hopefully this will lower the crashes when joining a server. I also lowered the vertice default limit and now the prop should auto-split if that limit is reached
from prop_mesh.
Related Issues (5)
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