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Eduardo Silva's Projects

acme-cafe icon acme-cafe

A café order system composed by two Android applications, one for hand-held devices and another for public display, as well as a REST service developed in the Mobile Computing (CMOV) course.

bike-sharing icon bike-sharing

A console application designed to simulate a bike rental/sharing program between users in the same city developed in the Algorithms and Data Structures (AEDA) class.

block-it icon block-it

Console application/game based on "Bloqueio" mobile game developed in the Artificial Intelligence (IART) class.

break-the-ice icon break-the-ice

A console application based on the Break The Ice mobile game developed in the Artificial Intelligence (IART) class.

computer-networks icon computer-networks

An FTP application with the ability to both download and upload and a series of scripts designed to set up a specific network developed in the Computer Networks (RCOM) class.

data-link-protocol icon data-link-protocol

A transfer application (with the use of a serial-port) based on the data link protocol of most networks developed in the Computer Networks (RCOM) class.

dungeonkeep-turtlewars icon dungeonkeep-turtlewars

This repository holds both projects developed in the Object Oriented Programming Laboratory (LPOO) class. Dungeon Keep is a somewhat roguelike desktop game while Turtle Wars is a mobile brawler game.

face-it icon face-it

A Reddit style website for posting stories and comments developed in the Web Languages and Technologies (LTW) class. It features, among other things, individual user points (either by posting or commenting) and editable profiles.

java--compiler icon java--compiler

A compiler for the Java-- language developed in the Compilers (COMP) class.

mieic-hub icon mieic-hub

Online store in which users can acquire different kinds of MIEIC related merchandising, with key features such as rating, reviewing, wishlisting and upcoming design polls, developed in the Database and Web Applications Laboratory (LBAW) class.

minix-trouble icon minix-trouble

A time-management game based on the Minix operating system developed in the Computer Laboratory (LCOM) class.

multimodal-routing-for-collective-transport icon multimodal-routing-for-collective-transport

Simulation of a service which provides the users with the best path from one point to another, taking into account various aspects such as time, distance and expenditure, developed in the Algorithm Design and Analysis (CAL) class.

musiki icon musiki

DBpedia Visual Explorer developed in the Markup Languages and Document Processing (LAPD) class.

restaurant-mas icon restaurant-mas

Restaurant multi-agent simulation based on JADE developed in the Agents and Distributed Artificial Intelligence (AIAD) class.

sempre-a-rolar icon sempre-a-rolar

Console application designed to allow the management of a bus company, having in mind individual routes, buses, drivers and their schedules developed in the Programming (PROG) class.

simgrep icon simgrep

A simplified version of the "grep" command developed in the Operative Systems (SOPE) class.

skin-lesion-analysis icon skin-lesion-analysis

Compilation of methods for the automatic classification of skin lesions from dermoscopic images developed in the Computer Vision (VCOM) class.

ticket-reservation-simulator icon ticket-reservation-simulator

A program simulating a ticket reservation system in which the clients are represented by different processes (in the same machine) and each ticket booth by a thread of the main server program, developed in the Operative Systems (SOPE) class.

to-loan-or-not-to-loan icon to-loan-or-not-to-loan

Scripts developed for the "Knowledge Extraction and Machine Learning" (ECAC) class "To Loan or Not To Loan" data mining case study / Kaggle competition.

webgl-armored-car icon webgl-armored-car

WebGL based model of an armored car, fully controllable by the user, developed in the Computer Graphics (CGRA) class.

webgl-room-modeling icon webgl-room-modeling

A 3D WebGL based model of a dining/living/bed room with customizable animations and shaders, as well as a fully interactive version of the Zurero mini game, developed in the Graphical Applications Laboratory (LAIG) class.

when-smote-works icon when-smote-works

Scripts developed for the paper "Understanding when SMOTE works", developed in the "Knowledge Extraction and Machine Learning" (ECAC) class.

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