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Hi there 👋

Hi! I'm a graphics engineer at Kojima Productions. Previously, I was in the graphics team at SIE Japan and Ubisoft Singapore.

My portfolio and project writeups can be found at blinkinglights.io.

Feel free to get in touch:

Samuel Huang's Projects

aether icon aether

Amongst the clouds lies a world to be discovered

aydle-web icon aydle-web

A browser based system for multiplayer game lobbies

dotfiles icon dotfiles

Default configuration for vim, bash, etc

dotfiles-1 icon dotfiles-1

Get ready for dotfiles. Contains i3, i3blocks, rofi, dunst, compton, vim, tmux, and zsh.

duke icon duke

Starter code for the Duke project

elixir icon elixir

An offline, physically-based pathtracing renderer

ether icon ether

A DirectX12 rendering engine

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

gpu-raytracer icon gpu-raytracer

A simple real-time compute shader based raytracer for Unity

igra-opengl icon igra-opengl

A FPS engine & graphics framework written in OpenGL and C++

nusmods icon nusmods

🏫 Unofficial course planning platform for National University of Singapore.

objto4247 icon objto4247

Obj parser that converts 3D scenes into CS4247 compatible format

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