Coder Social home page Coder Social logo

Broken ContextMenu about ebitenui HOT 2 CLOSED

mat007 avatar mat007 commented on June 13, 2024
Broken ContextMenu

from ebitenui.

Comments (2)

mcarpenter622 avatar mcarpenter622 commented on June 13, 2024 1

Hey, So I figured out what broke it. It was a change I made a while back. I just pushed a change that seems to clean things up quite a well!. Please check out the latest commit and let me know if you seen anything else. I am going to close this comment for now. Please open a new one or reach out on discord (see readme for link). Thanks for all the feedback. Having people like you in the community help make this a better library!
~Mark

from ebitenui.

mat007 avatar mat007 commented on June 13, 2024

If we change the example code to:

diff --git a/_examples/widget_demos/contextmenu/main.go b/_examples/widget_demos/contextmenu/main.go
index 6637df8..c8183c0 100644
--- a/_examples/widget_demos/contextmenu/main.go
+++ b/_examples/widget_demos/contextmenu/main.go
@@ -50,9 +50,15 @@ func main() {
                        widget.ButtonOpts.ClickedHandler(func(args *widget.ButtonClickedEventArgs) {
                                println(fmt.Sprintf("Option %d clicked", iter))
                                //Manually close the ContextMenuWindow
-                               //if button.GetWidget().ContextMenuWindow != nil {
-                               //      button.GetWidget().ContextMenuWindow.Close()
-                               //}
+                               if button.GetWidget().ContextMenuWindow != nil {
+                                       button.GetWidget().ContextMenuWindow.Close()
+                               }
+                       }),
+                       widget.ButtonOpts.PressedHandler(func(args *widget.ButtonPressedEventArgs) {
+                               println(fmt.Sprintf("Option %d pressed", iter))
+                       }),
+                       widget.ButtonOpts.ReleasedHandler(func(args *widget.ButtonReleasedEventArgs) {
+                               println(fmt.Sprintf("Option %d released", iter))
                        }),
                )
                contextMenu.AddChild(Option1)
@@ -84,7 +90,7 @@ func main() {
                        // Set how the context menu should be closed
                        // This defaults to "CLICK" so that it will close the contextmenu
                        // whenever the user clicks their mouse next
-                       //widget.WidgetOpts.ContextMenuCloseMode(widget.NONE),
+                       widget.WidgetOpts.ContextMenuCloseMode(widget.CLICK_OUT),
                ),

                // specify the images to use

i.e. use widget.CLICK_OUT instead of the default widget.CLICK, and manually close the menu, then it does work as expected.
Perhaps the default should be changed and the example updated? Maybe it’s not as clean an API as ultimately possible though…

from ebitenui.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.